Enheder

Fra Elvenar Wiki DK
Hop til navigation

Elves Units

Elves Units
Elves sworddancer.png

Sword Dancer

Elves archer.png

Archer

Elves ent.png

Ent

Elves golem.png

Golem

Elves sorceress.png

Sorceress


Humans Units

Humans Units
Humans barbarian.png

Axe Barbarian

Humans crossbow.png

Crossbowman

Humans wardog.png

Cerberus

Humans paladin.png

Paladin

Humans priest.png

Priest


Province Units

Province Units
Thief

Thief

Bandit

Bandit

War Dog

War Dog

Orc

Orc

Archer

Archer

Knight

Knight

Steinling

Steinling

Swamp Monter

Swamp Monter

Necromancer

Necromancer

Mortar

Mortar

Unit Stats Overview Elves

Unit Stats Overview Elves
Unit Type Class Atributes Bonus Special Habilities Cost Training Time
Damage Hitpoints Weight Movement Range Attack Range Strike Back Initiative Attack Defese Training Costs Basic Training Time
Elf Sword.png Light Melee 8 24 1 3 1 1 12 - - - 10 2m
Elf sword II.png Light Melee 10 31 1 3 1 1 12 Heavy Ranged +20% - - 16 3m
Elf Archer.png Short Ranged 5 12 1 3 4 0 10 - - - 12 3m
Elf archer II.png Short Ranged 7 16 1 3 4 0 10 - - - 19 4m
Elf Ent.png Heavy Melee 96 378 12 2 1 1 7 Light melee.png +20% Light melee.png -70% - 168 38m
Elf ent II.png Heavy Melee 128 504 12 2 1 1 7 Light melee.png +40% Light melee.png -90% Daze Enemies 264 57m
Elf Golem.png Heavy Ranged 34 131 6 3 3 0 6 Heavy melee.png +40% Short ranged.png -20% - 102 24m
Elves Golem II.png Heavy Ranged 46 179 6 3 3 0 6 Short ranged.png +20% Heavy melee.png +80% Short ranged.png -40% Wound Enemies 102 36m
Elf Mage.png Mage 10 45 4 4 4 0 2 Light Melee +40% Heavy Melee +40% Short Ranged -60% Heavy Ranged -60% Heavy Melee -60% Broken Valor 80 19m
Elves mage II.png Mage 14 63 4 4 4 0 2 Light Melee +60% Heavy Melee +60% Short Ranged -80% Heavy Ranged -80%Heavy Melee -80% Broken Valor II 128 29m


Unit Stats Overview Humans

Unit Stats Overview Humans
Unit Type Class Atributes Bonus Special Habilities Cost Training Time
Damage Hitpoints Weight Movement Range Attack Range Strike Back Initiative Attack Defese Training Costs Basic Training Time
Human Axe.png Light Melee 10 20 1 3 1 1 12 - - - 10 2m
Humans Axe II.png Light Melee 13 26 1 3 1 1 12 - Heavy Melee -40% - 16 3m
Human crossbow.png Short Ranged 6 10 1 3 4 0 10 Light Melee +20% - - 12 3m
Humans Crossbow II.png Short Ranged 8 14 1 3 4 0 10 Light Melee +20% - - 19 4m
Human hellhound.png Light Melee 6 16 1 6 1 1 8 Short Ranged +90% Short Ranged -60% - 14 3m
Human hellhound II.png Light Melee 8 21 1 6 1 1 8 Short Ranged +90%Heavy Ranged +40% Short Ranged -80%Heavy Ranged -40%Heavy Melee -40% Wound Enemies 22 5m
Human paladin.png Heavy Melee 27 284 6 2 2 1 8 Light melee.png +70%Heavy melee.png +20% - - 102 24m
Humans paladin II.png Heavy Melee 37 389 6 2 2 1 8 Light melee.png +90%Heavy melee.png +40% Light melee.png -30% Daze Enemies 162 36m
Human priest.png Mage 10 30 4 1 14 0 1 Heavy Melee +40% Short Ranged -60% Devine Curse 80 19m
Humans priest II.png Mage 14 42 4 1 14 0 1 Heavy Melee +60% Short Ranged -80% Devine Curse II 128 29m


Unit Classes

Class Icon Description
Light Melee Light melee.png Basic close combat unit (good HP, good damage)
Short Ranged Short ranged.png Basic ranged fighter (good damage, weak HP)
Heavy Melee Heavy melee.png Close combat unit with heavy armor (very good HP, weak damage)
Heavy Ranged Long ranged.png Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.
Mage Mage.png Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round)


Special Abilities

Special Ability Icon Description
Devine Curse Special abilities devinecurse.png Increases incoming damage on target until next round.
Broken Valor Special abilities brokenvalor.png Weakens attack of target until next round.
Wound Enemies Special abilities wounded.png Increases incoming damage on target in the current round.
Daze Enemies Special abilities weakened.png Weakens attack of target in the current round.
Pierce Curse Special abilities piercecurse.png Increases incoming damage on target until next round.