Elvenarerne

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Skabelon:Guest Races

The Elvenar

Introduction

Elvenar banner.png

Finally, after years of seperation and with help of the Constructs, Humans and Elves understand that they need to work together in order to become something greater. As the mystery begins to unravel, Elves and Humans team up to work on a new structure, a building designed as a tribute to the High Men. Right after finishing its construction, a beacon of light magically activates from within structure. Ethereal shapes begin to dance and around the light, slowly forming bigger figures. Finally, all the shapes pull back into the beacon of light and time seems to stand still. Suddenly, radiant and ancient beings can be observed stepping out of the pulsing beam of light. The arrival of the Elvenar has finally come.

GR10 BackI.png


The Elvenar Settlement Resources

To be able to produce all the Settlement Resources you will need to plan carefully. There are many resources to be produced:

  1. Academy - produces Ideas and Workforce.
  2. Atelier - produces Living Paintings and Sculptures.
  3. Agriculture - produces Crystal Balls and Plants.
  4. Factory - produces Designs and Constructs.
  5. Vault of Wisdom - produces Manifests and Collections.

Manifests and Collections are indivdual to each race (Elves and Humans). From your own Manifests and Collections, you will be able to produce Manifests and Collections of the other race. You will need these to complete technologies in Research.

Gr10 Council Hall.png


The Elvenar Settlement Buildings

Overblik over Elvenarernes gæsteracebygninger
Portalsite gr10.png

Rådssal

Gr10 academy.png

Akademi

Gr10 atelier.png

Atelier

Gr10 agriculture.png

Landbrug

Gr10 factory.png

Fabrik

Gr10 vault of wisdom.png

Visdomshal