Den valloriske legende
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The Vallorian Legend
Introduction
Kort tid efter at Kaptajn Skrupskør er rejst videre, dukker en horde af orker på ildspyende drager op og angriber byen, ført an af en vred Ork-krigerdame. Det viser sig at Kaptajn Skrupskør har stjålet perlerne fra denne krigerdame, som hører til orkstammen på øen - og de har fulgt hans spor hele vejen til din by.
Kaptajn Skrupskør, leder af piraternes lav, kommer på besøg og praler af at have fundet en hidtil ukendt ø, af gigantiske proportioner og fyldt med værdifulde skatte. Han tilbyder dig nogle mystiske perler som han har fundet der, som siges at bringe velstand til enhver som besidder dem. Vores vismand er en smule skeptisk overfor at skulle købe ting af ukendt oprindelse (da han ved at pirater jo plejer at stjæle ting), men handelsmanden er meget fascineret og får alle overtalt til at acceptere tilbuddet. Hermed bliver "velstand", som ny målestok for din bys udvikling (sammen med kultur), opdaget! Selvom ingen rigtigt ved hvad det kommer til at betyde - Så føles det godt at være velstående, ikke?
Kort tid efter at Kaptajn Skrupskør er rejst videre, dukker en horde af orker på ildspyende drager op og angriber byen, ført an af en vred Ork-krigerdame. Det viser sig at Kaptajn Skrupskør har stjålet perlerne fra denne krigerdame, som hører til orkstammen på øen - og de har fulgt hans spor hele vejen til din by.
To stop the assault, you offer to give back the pearls, and Warlady Bashuruk agrees to cease fire. When her mood calms a bit, she laughs about you believing that your Prosperity would somehow come from the pearls, since they do not possess any magic powers. They are harvested from giant clams that live in the coral reefs on the island's shores, and are sacrificed to appease the island god. To avoid the wrath of the god, the pearls are sent back quickly to the island. Furthermore, you will have to calm the island god by crafting additional resources in your city which you can send for a sacrifice on the island.
While you are at it, you are learning from Bashuruk about their society, which is quite different from yours: Orcs and Dragons pledge to give their lives to serve the tribe. It is a tough life, but they receive everything they need to survive in return. There is no need for money, let alone something as weird as taxes. Your builder is fascinated by the idea of a world without taxes and suggests introducing "Community Work" - as an alternative to paying taxes. Your advisor is a bit more hesitant but agrees to give it a try. From then on, the people in your residences can choose whether they pay taxes or offer their time to provide Community Work.
Of course, having all those Orcs in the city didn't go unnoticed. King Diabhal and his horde pay an unannounced visit to your city - and Diabhal immediately falls in love with Bashuruk. In order to impress her, he holds strange exhibition fights and contributes all sorts of useless stuff to offer to the god. The Warlady takes advantage of his willingness to help, but always rejects him coldly in the end - which only impresses him even more... Running this strange game, you take turns helping Diabhal in his further attempts to impress the Queen, whilst also helping Bashuruk appease the mysterious deity.
One day, a stranger appears in your City. She introduces herself as Meleuka, a Sorcerer and spy of the Elvarian Sorcerers Society. She tells you that the island the pirates discovered, is in fact the legendary Vallorian Lands. A place full of monsters and dangerous creatures, such as Lizardmen, Giant Sea Snakes and Dragons. Young arcanologists are frequently sent to the island to train to transform into the creatures that are living here, and selected older arcanologists are sent there to spy on the Orcs. "We Sorcerers have spies everywhere. Our knowledge is not always magical, some of it is just smart intelligence." Meleuka has managed to secretly become Bashuruk's dragon, Bruargha. Little does the warlady know what she is riding on... Meleuka has revealed herself to you since you are close friends with Dean Durcu and can be trusted. She warns you that you should stop "feeding" the island god, whose actual name is Vallorion, since it is, according to what the Sorcerers have found out, more than a legend. Vallorion is said to be the god of Black Magic and the nemesis of Enar. And after what happened with Peregrim, the creatures of the Vallorian Lands appearing in your city is another sign that Vallorion might be on to something.
So you try to push Bashuruk and her horde of Orcs and Dragons out of your city. But that's easier said than done. On the advice of Meleuka, you finally try a trick: you convince Bashuruk that there can be no greater sacrifice than that of an Orc King. In order to get rid of her annoying suitor, the warlady agrees, and invites King Diabhal, who thinks his honeymoon with Bashuruk is finally about to start, to ride with her on Bruargha back to the island. Very soon after they leave, a strong rain starts, threatening to flood the city...
Settlement Resources
As usual, a new Chapter introduces new special specific resources. These special resources are used to unlock new Technologies and to upgrade some buildings of the Chapter itself. Let's see the list of resources and where you can obtain or produce them:
- Prey - Produced in the Vallorian Workshop (The only capped Resource of the chapter).
- Sea Serpent Scales - Produced in the Vallorian Workshop.
- Lizard Shells - Produced in the Vallorian Workshop.
- Dragon Glass - Produced in the Vallorian Workshop.
- Broken Bones - Produced in the Workshop of Diabhal's Horde.
- Destroyed Furniture - Produced in the Workshop of Diabhal's Horde.
- Splintered Glass - Produced in the Workshop of Diabhal's Horde.
- Orcish Art - Produced in the Workshop of Diabhal's Horde.
- Rude Oblations - Produced in the Vallorian Dragon Tower from level 2
- Messy Oblations - Produced in the Vallorian Dragon Tower from level 2
- Dangerous Oblations - Produced in the Vallorian Dragon Tower from level 2
- Noble Oblations - Produced in the Vallorian Dragon Tower from level 3
Community Work
From this Chapter onwards, Community Work is also produced by Residences. However, although this is an automatic production you will have to choose between the production of Coins or Community Work.
Once the Community Work is selected, its production will start automatically until it is exchanged for Coins. You can early collect its production after a period of 3 hours and its total production takes 24 hours. Its production can be boosted with Culture Bonus like Coins and Supplies.
Please note: When you select any of the resources the clock will restart from 0 and you will lose the amount of uncollected resource previously chosen.
Please note: Like some other special resources, Community Work is also subject to 10% decay during the night. |
Please note: Although Community Work has been introduced in this Chapter, it is not exclusive to it, so it will be a constant resource in the game from now on. |
Prosperity
From this Chapter onwards, your city will have a new requirement called Prosperity in order to build and upgrade some of the Chapter Buildings.
Prosperity is provided by your Main Hall, Barracks, Residences and Workshops from Chapter XXI onwards.
Prosperity is needed to build some Chapter special buildings, if you wish to know more about this special resource please visit the page dedicated to the subject.