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= Building Requirements =
= Building Requirements =
Building requirements can are tied to 3 things:
{| class="wikitable" style="text-align: center"
!colspan="8"|Building requirement dependencies
|-
|Item
|Icon
|Location
|How do I get this?
|-
|Wood (Resources)
|[[File:wood.png]]
|Top right interface
|
|-
|Clay (Resources)
|[[File:clay.png]]
|Top right interface
|
|-
|Iron(Resources)
|[[File:iron.png]]
|Top right interface
|
|-
|Provisions
|[[File:provisions.png]]
|Top right interface
|
|-
|Headquarters (Resources)
|
|
|
|}




Building requirements can are tied to 3 things:


* '''Resources (Wood Clay, Iron)'''[[File:wood.png]][[File:clay.png]][[File:iron.png]]
* '''Resources (Wood Clay, Iron)'''


* '''Provisions''' [[File:provisions.png]]
* '''Provisions'''  


* '''The Headquarters level'''
* '''The Headquarters level'''

Versionen fra 13. jun. 2014, 10:33

Buildings are a key component to success in Tribalwars 2 and also display the advancement of you as a player in the game. Each building has a point value, and the sum of all building points is displayed over your city in the map overview.

Building List

Building Overview
Headquarter.jpg

Headquarters

TimberCamp.png

Timber Camp

Claypit.png

Clay Pit

IronMine.png

Iron Mine

Farm.png

Farm

Warehouse.jpg

Warehouse

Church.jpg

Chapel/Church

Rally point.jpg

Rally point

Barrack.png

Barracks

Statue.png

Statue

Wall.jpg

Wall

Hospital.jpg

Hospital

Market.jpg

Market

Tavern.png

Tavern

Academy.jpg

Academy

Halloforders.jpg

Hall of Orders

Building Requirements

Building requirements can are tied to 3 things:

Building requirement dependencies
Item Icon Location How do I get this?
Wood (Resources) Wood.png Top right interface
Clay (Resources) Clay.png Top right interface
Iron(Resources) Iron.png Top right interface
Provisions Provisions.png Top right interface
Headquarters (Resources)



  • Resources (Wood Clay, Iron)
  • Provisions
  • The Headquarters level

The Headquarters is tied in directly to your building options, as the Headquarters level determines which buildings you may build. In the example below the Headquarters requirements for the Wall have been met (no lock). The Hospital is still locked as the Headquarters is below level 6. Buildex.png